With solid Foot Troops and Mounted Troops units, along with access to flying units and ranged war machines, as well as powerful wizards, a Samurai player can construct one of the most balanced armies of all the Orb’s forces.
The Samurai army’s General unit comes in the form of a daimyo, and can be alone on foot, on foot with bodyguard, or mounted on a horse. Armed with a katana and pistol, and with both his Hand-to-Hand Combat (H-t-H) and Shooting (S) values being 3+, a daimyo is a formidable opponent.
Able to field up to two Champions units, a Samurai player has access to ‘standard champions’ as well as musicians and apothecaries. Meanwhile, either on foot or mounted on a horse, a Samurai player can take a maximum of one wizard (who comes with the Time Travel and Telepathy special rules).
The choices of Foot Troops units available to a Samurai player are many and include Ashigaru Spearmen, Ashigaru Gunners, Onna-bugeisha Archers, Onna-bugeisha with Nagata, Sohei with Nagata, and Ninjas.
Equipped for both close combat and missile fighting, Samurai Mounted Troops units include Samurai Horsemen and Komainu Riders. Meanwhile, Monsters units include Oni and Tengu choices. With a preference for ranged attacks, Machines of War units for a Samurai army include cannons and ballistae.
Further information on the Samurai and the complete Samurai Army List can be found in the Shadows of Centralis book. Below is an example Army List.
Samurai Magic Cards
Below are Shadows of Centralis Samurai Magic Cards (Magic Spells originally printed in the Shadows of Centralis book) which can be printed out, fixed to card, and used in games.
Shadows of Centralis can be played with models from any manufacturer, below are a few ideas for armies of the Samurai…
From Oni to Tengu, with much in between, Warlord Games produce a number of miniatures which are ideal for players of the Samurai…